Blockchain

SoMon Becomes Fastest-Growing Web3 Social App with 300,000 Transactions in Two Weeks

Hong Kong, Hong Kong, July 21st, 2024, Chainwire

 

SoMon, a decentralized Web3 forum with a vision to create a space for user-owned content and connections, recently launched its app on Base and has already gained more than 300,000 on-chain transactions in 14 days since its launch, making it the most active and fastest-growing social app in the Web3 space.

SoMon, short for Social Monster, allows users to monetize and create communities (Tribes) around their favorite topics, passions, creators, and fandoms. It is the first app built on OpenSocial Protocol, a composable infrastructure layer for building social applications, and also the first Web3 social app that is truly gasless, allowing it to lower the barrier of entry and onboard users beyond the crypto community.

Having launched its mobile app on 19 June 2024, around a month ago, it has garnered over 30,000 on-chain registrations in just two weeks. Today, the community is growing rapidly, with over 2 million social engagements among 300+ different Tribes (communities) and its 80,000+ users.

“Crypto is all about community, but instead of creating communities for users, we want communities to be built by users. SoMon is a user-curated space where people are able to connect with one another while taking charge and reaping the benefits of their own social achievements at the same time,” said Sean Tao, CEO & Co-Founder of SoMon.

SoMon users started minting their own Tribes using various tools and fragmented ownership powered by NFT technology after the new feature was released on 17 July 2024. Users create content, and the platform is monetized through a tool called ‘Megaphone’, allowing users to pay for promotional visibility, with the revenue being redistributed to Tribe owners and stakeholders.

SoMon is currently in its first season, ending on 31 July 2024. In this season, users compete to gain points through interactions and earn badges by climbing to different leagues. At the end of the season, SoMon will officially launch its community token, $OwO, which will be airdropped to the community at the end of the first season, with the first airdrop releasing 3% of its total supply this 1 August 2024, and 1% of its total supply for the subsequent seasons.

During upcoming seasons, SoMon is focused on activating the community economy via Tribe Summer campaign for users to create and engage with their bot-free community.

About SoMon

Social Monster (SoMon) is an open topic-based Web3 social app forum powered by OpenSocial Protocol. It serves as a space where users can create vibrant and engaging communities (Tribes) centered around their passions and fandoms. SoMon ensures that Tribes, content, and social connections are wholly owned by users.

 

Contact

Public Relations Manager
Kelvin Yeo Jun Hao
Everest Ventures Group
[email protected]

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D-BOX Technologies Recognized as One of Canada's Top Growing Companies by The Globe and Mail

2024-09-30T21:01:00Z

Three-year revenue growth of 257% from fiscal 2021 to fiscal 2024

MONTRÉAL, Sept. 30, 2024 (GLOBE NEWSWIRE) -- D-BOX Technologies Inc. (“D-BOX” or the "Corporation") (TSX: DBO) a world leader in haptic and immersive entertainment, has been recognized as one of Canada’s Top Growing Companies in The Globe and Mail’s 2024 Report on Business. D-BOX achieved record total revenues of $39.6 million in its fiscal year ended March 31, 2024, representing revenue growth of 257% over the past three fiscal years.

D-BOX was also included in a Report on Business magazine feature titled “Supersize me: From fintech to nerdcore to high-tech surveillence, meet 14 of Canada’s Top Growing Companies.”

“It is an honour to be acknowledged as one of Canada’s Top Growing Companies,” said Sébastien Mailhot, President and Chief Executive Officer of D-BOX. “Over the past three years, we have significantly expanded our footprint in the theatrical market and established D-BOX as a key player in both the sim racing and the simulation and training markets. All the while, we refined our focus on these three commercial markets and drove significant improvements in profitability. I want to thank everyone at D-BOX for their contributions to these accomplishments and helping us receive this most recent accolade.”

“We remain bullish on the overall potential for haptics in commercial markets and our positioning and alignment with market trends for both immersive entertainment and virtual training. Everything is going virtual, but human beings will never stop wanting to have experiences in reality—or those that approximate it. The experience economy is an increasing part of our day-to-day, and we’ll continue to innovate within it.”

Canada's Top Growing Companies is an editorial ranking that was launched in 2019 to celebrate the achievements of innovative businesses in Canada. To qualify for this voluntary program, companies had to complete an in-depth application process and fulfill revenue requirements. In total, 417 companies earned a spot on this year's ranking. The full list of 2024 winners, along with editorial coverage, is published in the October issue of Report on Business magazine. The list is out now and online here.

ABOUT REPORT ON BUSINESS

Report on Business magazine is the trusted source for business leaders and ambitious Canadians making a difference. With a monthly readership of 2.7 million across print / digital, Report on Business is the premier magazine for leaders across industries, corporations, start-ups, and small businesses.

ABOUT D-BOX

D-BOX creates and redefines realistic, immersive entertainment experiences by moving the body and sparking the imagination through effects: motion, vibration and texture. D-BOX has collaborated with some of the best companies in the world to deliver new ways to enhance great stories. Whether it’s movies, video games, music, relaxation, virtual reality applications, metaverse experience, themed entertainment or professional simulation, D-BOX creates a feeling of presence that makes life resonate like never before. D-BOX Technologies Inc. (TSX: DBO) is headquartered in Montreal with offices in Los Angeles, USA and Beijing, China. Visit D-BOX.com.

DISCLAIMER REGARDING FORWARD-LOOKING STATEMENTS

Certain information included in this press release may constitute “forward-looking information” within the meaning of applicable Canadian securities legislation. Forward-looking information may include, among others, statements regarding the future plans, activities, objectives, operations, strategy, business outlook, and financial performance and condition of the Corporation, or the assumptions underlying any of the foregoing. In this document, words such as “may”, “would”, “could”, “will”, “likely”, “believe”, “expect”, “anticipate”, “intend”, “plan”, “estimate” and similar words and the negative form thereof are used to identify forward-looking statements. Forward-looking statements should not be read as guarantees of future performance or results, and will not necessarily be accurate indications of whether, or the times at or by which, such future performance will be achieved. Forward-looking information, by its very nature, is subject to numerous risks and uncertainties and is based on several assumptions which give rise to the possibility that actual results could differ materially from the Corporation’s expectations expressed in or implied by such forward-looking information and no assurance can be given that any events anticipated by the forward-looking information will transpire or occur, including but not limited to the future plans, activities, objectives, operations, strategy, business outlook and financial performance and condition of the Corporation.

Forward-looking information is provided in this press release for the purpose of giving information about Management’s current expectations and plans and allowing investors and others to get a better understanding of the Corporation’s operating environment. However, readers are cautioned that it may not be appropriate to use such forward-looking information for any other purpose.

Forward-looking information provided in this document is based on information available at the date hereof and/or management’s good-faith belief with respect to future events and are subject to known or unknown risks, uncertainties, assumptions and other unpredictable factors, many of which are beyond the Corporation’s control.

The risks, uncertainties and assumptions that could cause actual results to differ materially from the Corporation’s expectations expressed in or implied by the forward-looking information include, but are not limited to, the overall potential for haptics in commercial markets and the Corporation’s positioning and alignment with market trends for both immersive entertainment and virtual training. These and other risk factors that could cause actual results to differ materially from expectations expressed in or implied by the forward-looking information are discussed under “Risk Factors” in the Corporation’s annual information form for the fiscal year ended March 31, 2024, a copy of which is available on SEDAR+ at www.sedarplus.ca.

Except as may be required by Canadian securities laws, the Corporation does not intend nor does it undertake any obligation to update or revise any forward-looking information contained in this press release to reflect subsequent information, events, circumstances or otherwise.

The Corporation cautions readers that the risks described above are not the only ones that could have an impact on it. Additional risks and uncertainties not currently known to the Corporation or that the Corporation currently deems to be immaterial may also have a material adverse effect on the Corporation’s business, financial condition or results of operations.

CONTACT INFORMATION

Josh Chandler
Chief Financial Officer
D-BOX Technologies Inc.
514-928-8043
[email protected]
Trevor Heisler
Vice President Investor Relations
MBC Capital Markets Advisors
416-500-8061
[email protected]                 

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